Revision history of Team Angband: Date Version Comments 10/8/99 0.5.0 Some "team" functions have been implemented. ^Nap allows you to deactivate the team while focusing on one player. ^Leader tells all other team members to follow the current player like mindless drones, or mindlessly attack the presently (*)targeted monster. ^Tagalong kicks team members which have dropped out of follow-mode back into follow-mode. 10/7/99 0.4.0 Save files implemented, minor display changes. 10/5/99 0.3.0 First playable version! Players: view code, while still buggy, now allows the four characters to move about the dungeon and see at least what they should. Monsters: monsters now go after the nearest character, and attacks upon him damage him and not the first player. 9/22/99 0.2.0 The characters can now enter the dungeon. They all are placed into the same start room. Also, they can all do things! (The inventory, walking, fighting, etc. code seems not to need further modification.) However, the refresh code is buggy as hell; they see what is in one of the *other* character's field of vision. 9/19/99 0.1.0 The data structures and code are modified so that 4 characters can exit simultaneously. Four characters are created at start. However, only the first 'leader' character appears, and only he can actually do anything.