ZAngband a2.3.0b -- another enhanced version of ZAngband. Files in this source distribution: zangband-a230b-src.tar.gz The source code in tar/gzip format. This file supersedes zangband-a230-src.tar.gz zangband-a230b-ext.tar.gz Graphical tiles and extra files for DOS/Win compilations. zangband-a230b-src.txt You're reading it now. This file supersedes zangband-a230-src.txt Precompiled Macintosh binaries are also available. See "zangband-230b-mac.txt" for more details. The list of changes from ZAngband 2.2.6: ZAngband a2.3.0b -Changes to the current options: -Removed the following options: stack_allow_items, stack_allow_wands, flush_failure, flush_command, fresh_before, fresh_after, fresh_message, always_small_levels, Rand_unbiased, testing_carry. -"testing_stack" has become the ZAngband option "stack_floor". -"last_words" and "speak_unique" are now off by default. -"munchkin_death" earns the Worst Option of the Year Award. :-) -The centering options have been moved to the "Efficiency" section. -Added the following change from ZAngband 2.2.7: -Fixed two bugs in the pet spellcasting AI. -Removed the arena code. -Made various changes to the quests/towns: -Cleaned up the quest/town files. -Vampires no longer start on the stairs. -Renamed the Dragonlance building owners. -Added Shayne Steele's new "White Horse Inn" quests. -Rebalanced the "Old Castle" reward artifacts. (Shayne Steele) -Added four new "munchkin" options. None of them affect scoring, but all are displayed on character dumps. The new options include: -"munchkin_quest" - allows "once only" quests to be tried again. -"munchkin_weapon" - allows certain artifact weapons to get extra powers. -"munchkin_mutation" - disallows the mutation healing penalties. -"munchkin_wield" - allows *anything* to be wielded into any slot. (Yes, I know this is quite silly.) -Cursed random artifacts will only appear when a cursed ego-item is called for. -The racial polymorph effect will not affect Beastmen or produce Beastmen. ZAngband a2.3.0 -Added the following changes from ZAngband 2.3.0: -The number of spellpoints gained by casting 'Omnicide' is now restricted to twice your maximum spellpoints. -'Teleport level' effects won't have any effect on quest-levels if the 'no upstairs' ironman mode is active. -Orc and Troll pits will no longer contain undead trolls or orcs. -The DOS version now uses BMP files instead of the patented GIF format. -Fixed a graphics glitch with beam spells and permanent walls. -Fixed an inaccessible area in one of the vaults. -Added Greg Wooledge's fix for a compilation problem on various Linux systems. -The "laser eye" mutation will now properly anger pets and friendly monsters. -Fixed a bug in the "research monster" building command. -The time-command now displays the turn number. -The level-teleport from the pattern is now restricted to downward in ironman mode, but allows to get down to the bottom of the dungeon if you already finished off the Serpent. -Lit arena levels no longer reveal the whole level and the objects. -The Windows version will now try to create missing directories. (Eric Bock) -Moved the level generation code around a bit more. -Turned the "center_player" option default off. -Added a new "munchkin" startup option that helps various "illegal" race/class combinations. As with the other "munchkin" options, it does not affect scoring. (This replaces the old "MONK_HACK" compile-time option.) -Some "munchkin" options are not displayed unless applicable. -The player can now choose a random character name. -New varieties of dragon pits were added, encompassing almost all dragon types except for the oddest and toughest. -Character dumps describe all *ID*'ed random artifacts. -Roman numerals placed at the end of the player name will increment at character birth. -"player_symbols" gives players different colored symbols in text mode ZAngband a2.2.6 -Added a new Ironman option to always generate "arena" levels. -Added a new startup option that controls terrain streamer generation (is off by default!). -Added two new "munchkin" startup options: one allows Mindcrafters to get Dimension Door, and another turns the death save off (in a way). Neither affects scoring, but both are displayed on character dumps. -Added a new Ironman option to always generate very unusual rooms. (This corresponds to the "evil.patch".) -Fiddled a little with the TY_CURSE code (to prevent paralyze/Cyberdemon as result of certain things). -The "vanilla town" option is now on by default. -Added these bug-fixes from ZAngband 2.2.6c: -*Really* fixed the bug that could cause crashes when finishing a random quest. -Several changes to the 'Old Castle' quest. Replaced the "unknown grids" with normal floor. Fixed a bug that placed Mother Hydra instead of Death Knights. The reward is now correctly placed in front of the inn. You will now fail the quest when leaving without completing it first. -Fixed a bug that caused beam spells to do double damage at the end of the beam. -The casino will throw you out if you don't have money. -Fixed a glitch in the description of the snotlings. -Added Eric Bock's wizard allocation patch. -Adapted Eric Bock's player centering scroll patch. -- Prfnoff (ivnert to reply)