ZAngband a2.3.0 -- another enhanced version of ZAngband. Files in this source distribution: zangband-a230-src.tar.gz The source code in tar/gzip format. This file supersedes zangband-a226-src.tar.gz zangband-a230-ext.tar.gz Graphical tiles and extra files for DOS compilations. zangband-a230-src.txt You're reading it now. This file supersedes zangband-a226-src.txt The changes from ZAngband a2.2.6: -Added the following changes from ZAngband 2.3.0: -The number of spellpoints gained by casting 'Omnicide' is now restricted to twice your maximum spellpoints. -'Teleport level' effects won't have any effect on quest-levels if the 'no upstairs' ironman mode is active. -Orc and Troll pits will no longer contain undead trolls or orcs. -The DOS version now uses BMP files instead of the patented GIF format. -Fixed a graphics glitch with beam spells and permanent walls. -Fixed an inaccessible area in one of the vaults. -Added Greg Wooledge's fix for a compilation problem on various Linux systems. -The "laser eye" mutation will now properly anger pets and friendly monsters. -Fixed a bug in the "research monster" building command. -The time-command now displays the turn number. -The level-teleport from the pattern is now restricted to downward in ironman mode, but allows to get down to the bottom of the dungeon if you already finished off the Serpent. -Lit arena levels no longer reveal the whole level and the objects. -The Windows version will now try to create missing directories. (Eric Bock) -Moved the level generation code around a bit more. -Turned the "center_player" option default off. -Added a new "munchkin" startup option that helps various "illegal" race/class combinations. As with the other "munchkin" options, it does not affect scoring. (This replaces the old "MONK_HACK" compile-time option.) -Some "munchkin" options are not displayed unless applicable. -The player can now choose a random character name. -New varieties of dragon pits were added, encompassing almost all dragon types except for the oddest and toughest. -Character dumps describe all *ID*'ed random artifacts. -Roman numerals placed at the end of the player name will increment at character birth. -"player_symbols" gives players different colored symbols in text mode -- Prfnoff (ivnert to reply)