Oops 1 (18 October, 2003) nppangband-022-mac-68k.sit.bin2 superceded nppangband-022-mac-68k.sit.bin nppangband-022-mac-ppc.sit.bin2 superceded nppangband-022-mac-ppc.sit.bin - 68K and PPC binaries didn't have Adam Bolt tiles properly supported (due to my typo in #define's...) -- (original upload notice) NPP Angband 0.2.2 for various Macintosh computers Files uploaded nppangband-022-mac-68k.sit.bin - 68020+ running System 7.0 or greater nppangband-022-mac-ppc.sit.bin - PowerMacs running Mac OS nppangband-022-mac-osx.sit.bin - For those who use OS X *and* doesn't have/ like Classic Environment nppangband-022-mac-xxx.sit.txt - This file I compiled in support for and attached resources for * sound effects * 8x8 tiles * 16x16 tiles, and * 32x32 tiles (OS X binary on OS X only), but didn't test if they work. This time I didn't messed with randart.c as I like to do (i.e. purge it right after the game finished initialisation plus dynamic allocation of the Markov chain arrays, that are freed too, of course), because the game uses it for other purposes. Still it isn't exactly the stock source for lua files always need fixing for them to compile -- why do those dumb lua authors freely assign (const foo *) values to (foo *) variables? // pelpel (pelpel@zak.att.ne.jp)